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Content

Coordinate System
โ€ƒClass CoordinateSystem()
โ€ƒClass Axes(VGroup, CoordinateSystem)
โ€ƒโ€ƒExample Axes
โ€ƒโ€ƒโ€ƒCode Axes
โ€ƒโ€ƒโ€ƒOutput Axes
โ€ƒClass NumberPlane(Axes)
โ€ƒโ€ƒExample NumberPlane
โ€ƒโ€ƒโ€ƒCode NumberPlane
โ€ƒโ€ƒโ€ƒOutput NumberPlane
โ€ƒClass ComplexPlane(NumberPlane)
โ€ƒโ€ƒExample ComplexPlane
โ€ƒโ€ƒโ€ƒCode ComplexPlane
โ€ƒโ€ƒโ€ƒOutput ComplexPlane
โ€ƒClass ThreeDAxes(Axes)
โ€ƒโ€ƒExample ThreeDAxes
โ€ƒโ€ƒโ€ƒCode ThreeDAxes in ThreeDScene
โ€ƒโ€ƒโ€ƒOutput ThreeDAxex in ThreeDScene
โ€ƒโ€ƒโ€ƒCode ThreeDAxes in Scene
โ€ƒโ€ƒโ€ƒOutput ThreeDAxex in Scene

Coordinate System

The defined coordinate system VMobject in coordinate_systems.py
  • Class CoordinateSystem()
  • Class Axes(VGroup, CoordinateSystem)
  • Class ThreeDAxes(Axes)
  • Class NumberPlane(Axes)
  • Class ComplexPlane(NumberPlane)

Class CoordinateSystem()

CoordinateSystemis an abstract class used to define the visual scale of a coordinate system. The boundaries are x_min, x_max, y_min, y_max and the defaults are -FRAME_X_RADIUS, FRAME_X_RADIUS, -FRAME_Y_RADIUS, FRAME_Y_RADIUS. These arguments can be used as the input parameters to customize the Axes, NumberPlane, ComplexPlane, and ThreeDAxes.

Class Axes(VGroup, CoordinateSystem)

Axes is used to define a local a 2D axes object with respect to the global rectangular coordinate system. The default dimensions of axes are same as the default value definded in CoordinateSystem

Example Axes

Example of Axes

Code Axes

# folder/file: tut/manim_mobject_axes_001a.py

from manimlib.scene.scene import Scene
from manimlib.mobject.coordinate_systems import Axes

class manim_mobject_axes_001a(Scene): 
    def construct(self):
        axis1=Axes(x_min=-5,x_max=5,y_min=-5,y_max=5) 
        self.add(axis1)
        self.wait(2)
        self.add(Axes())
        self.wait(2)
        axis1.move_to(axis1.c2p(1,-1))
        self.wait(2)
        axis1.move_to(axis1.c2p(1,-1))
        self.wait(2)

Output Axes

image

Class NumberPlane(Axes)

NumberPlane is used to define a local a 2D numberplane with real axes object with respect to the global rectangular coordinate system. The default dimensions of numbrplane are same as the default value definded in CoordinateSystem

Example NumberPlane

Example of NumberPlane

Code NumberPlane

# folder/file: tut/manim_mobject_numberplane_001a.py

from manimlib.scene.scene import Scene
from manimlib.mobject.coordinate_systems import NumberPlane

class manim_mobject_numberplane_001a(Scene): 
    def construct(self):
        numberplane1=NumberPlane(x_min=-5,x_max=5,y_min=-5,y_max=5) 
        self.add(numberplane1)
        self.wait(2)
        self.add(NumberPlane())
        self.wait(2)
        numberplane1.move_to(numberplane1.c2p(1.25,-1.25))
        self.wait(2)
        numberplane1.move_to(numberplane1.c2p(1,-1))
        self.wait(2)

Output NumberPlane

image

Class ComplexPlane(NumberPlane)

ComplexPlane is used to define a local a 2D complexplane with real and imaginary axes object with respect to the global rectangular coordinate system. The default dimensions of complexplane are same as the default value definded in CoordinateSystem

Example ComplexPlane

Example of ComplexPlane

Code ComplexPlane

# folder/file: tut/manim_mobject_complexplane_001a.py

from manimlib.scene.scene import Scene
from manimlib.mobject.coordinate_systems import ComplexPlane

class manim_mobject_complexplane_001a(Scene): 
    def construct(self):
        complexplane1=ComplexPlane(x_min=-5,x_max=5,y_min=-5,y_max=5) 
        self.add(complexplane1)
        self.wait(2)
        self.add(ComplexPlane())
        self.wait(2)
        complexplane1.move_to(complexplane1.c2p(1.25,-1.25))
        self.wait(2)
        complexplane1.move_to(complexplane1.c2p(1,-1))
        self.wait(2)

Output ComplexPlane

image

Class ThreeDAxes(Axes)

ThreeDAxes is used to define a local a right-hand 3D axes object with respect to the global rectangular coordinate system. The default dimensions of threedaxes are definded in CONFIG of ThreeDAxes

Example ThreeDAxes

Example of ThreeDAxes

Code ThreeDAxes in ThreeDScene

# folder/file: tut/manim_mobject_threedaxes_001a.py

from manimlib.scene.three_d_scene import ThreeDScene
from manimlib.mobject.coordinate_systems import ThreeDAxes

class manim_mobject_threedaxes_001a(ThreeDScene): 
    def construct(self):
        threedaxis1=ThreeDAxes(x_min=-4,x_max=4,y_min=-4,y_max=4) 
        self.add(threedaxis1)
        self.wait(2)
        self.add(ThreeDAxes())
        self.wait(2)
        threedaxis1.move_to(threedaxis1.c2p(1,-1))
        self.wait(2)
        threedaxis1.move_to(threedaxis1.c2p(1,-1))
        self.wait(2)

Output ThreeDAxex in ThreeDScene

image

Code ThreeDAxes in Scene

# folder/file: tut/manim_mobject_threedaxes_001b.py

from manimlib.scene.scene import Scene
from manimlib.mobject.coordinate_systems import ThreeDAxes

class manim_mobject_threedaxes_001b(Scene): 
    def construct(self):
        threedaxis1=ThreeDAxes(x_min=-4,x_max=4,y_min=-4,y_max=4) 
        self.add(threedaxis1)
        self.wait(2)
        self.add(ThreeDAxes())
        self.wait(2)
        threedaxis1.move_to(threedaxis1.c2p(1,-1))
        self.wait(2)
        threedaxis1.move_to(threedaxis1.c2p(1,-1))
        self.wait(2)

Output ThreeDAxex in Scene

image

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ID: 200401802 Last Updated: 4/18/2020 Revision: 0


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